Base mesh modelled in Maya, extra details, hair and texture polypaint made in Zbrush.
- Make sure to scroll down and see the long complicated process of designing this race, this class, and this overall character.
Final Z Render No Texture
Final Z Render with Texture
3/4 view with texture
3/4 view no texture
3/4 view with texture + face paint
3/4 view 2 with no texture
3/4 half body render with texture
3/4 half body render no texture
full body front Z render with texture
full body Z render no texture
Vanna colour variations 1
Kol'taari ship worker/commoner concept design page 1
Kol'taari Exarch Colour Variations
Kol'taari Exarch concept design page 1
Kol'taari Commoner Colour Variations
Kol'taari Female Racial Face Markings
Kol'taari Male Racial Face Markings
Kol'taari Male Racial Design (sorry for spelling mistake on my own race design)
Kol'taari Female Race Design
Further detail close ups of my suit designed for Vanna in Zbrush
Detail on outfit + Texture paint
3/4 back
full back view
Close up eyes of Vanna model + Facepaint
Close up eyes of Vanna model +Facepaint further view